Falcrest- Gummph Ironhews



Dwarf Hammerer Level 3 Soldier
Medium natural humanoid XP 150
HP 47; Bloodied 24
AC 21; Fortitude 16; Reflex 13; Will 15
Speed 5
Saving Throws 5 against poison effects
Initiative +2
Perception +2
Stand Your Ground
When an effect forces a dwarf to move—through a push, a
pull, or a slide—the dwarf moves 1 square less than the
effect specifies. When an attack would knock the dwarf
prone, the dwarf gains an immediate saving throw to avoid
falling prone.
Standard Actions
m Warhammer (weapon) • At-Will
Attack: +9 vs. AC
Hit: 1d10 + 2 damage.
R Throwing Hammer (weapon) • At-Will
Attack: Range 5/10; +8 vs. AC
Hit: 1d6 + 2 damage.
Minor Actions
M Shield Bash • Recharge
Attack: +7 vs. Fortitude
Hit: 2d6 + 2 damage, and the target is knocked prone or
pushed 1 square (dwarf hammerer’s choice).
Triggered Actions
Effect (Immediate Interrupt): The dwarf hammerer makes a
melee basic attack against the enemy.
Skills Dungeoneering +9, Athletics +9, History +6
Str 16 (
4) Dex 9 (0) Wis 13 (2)
Con 15 (3) Int 10 (1) Cha 11 (+1)
Alignment any Languages Common, Dwarven
Equipment plate armor, heavy shield, warhammer, throwing
hammer x3


Teldorthan’s son

Falcrest- Gummph Ironhews

Order of the Arcane Fist Darren